Embark Studios
As of 4 November 2026, Embark Studios has 19 open roles (8 new in 30 days), its design & ux team is hiring most, and its postings name Python, Unreal Engine and Bazel as the tools the team works in.
As of 4 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- , , United Kingdom
- Employees
- 201-500 employees (linkedin)
- Sells to
- video game players
- Certifications on site
- Site languages
- EN
- Career system
- Teamtailor
Embark Studios in one screen
Read from embark-studios.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Embark Studios is a game development studio that produces AAA video games. Its offerings include THE FINALS, a Dynamism Shooter, and ARC Raiders, an Extraction Adventure. The studio publishes developer blogs and content about its game development process.
Named on the site: video game players.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 571 scored.
What Embark Studios says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
For the backend we use Go, protobuf, Python, and OpenAPI.Tools & CI handles our Unreal builds and Perforce, Backend Delivery handles our backend monorepo and developer infrastructure, and a small group works on our AI platform.Some of the technologies we use to make all of those are Go, Python, GCP, Bazel, Terraform, Kubernetes, Istio.Our core technologies include Go, C++, Unreal Engine 5, Google Cloud Platform (GCP), SQL (using Google Spanner), Redis, Kubernetes, and Bazel.Tools & CI handles our Unreal builds and Perforce, Backend Delivery handles our backend monorepo and developer infrastructure, and a small group works on our AI platform.The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript.For the backend we use Go, protobuf, Python, and OpenAPI.Some of the technologies we use to make all of those are Go, Python, GCP, Bazel, Terraform, Kubernetes, Istio.The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript.Some of the technologies we use to make all of those are Go, Python, GCP, Bazel, Terraform, Kubernetes, Istio.• Implement UI features in Unreal Engine using a mix of C++, Angelscript and Unreal BlueprintsOur core technologies include Go, C++, Unreal Engine 5, Google Cloud Platform (GCP), SQL (using Google Spanner), Redis, Kubernetes, and Bazel.Some of the technologies we use to make all of those are Go, Python, GCP, Bazel, Terraform, Kubernetes, Istio.For the backend we use Go, protobuf, Python, and OpenAPI.Vendors whose code loads on embark-studios.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.
19 open roles, 13 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United Kingdom →
| open · new 30 d | |
|---|---|
| Design & UX | 7 · 4 |
| Software engineering | 7 · 1 |
| Arts media and entertainment | 2 · 1 |
| Data & AI | 1 · 1 |
| Legal, compliance & risk | 1 · 1 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
No change signals read in the current postings.
Sales, marketing and IT leaders by function. Add Embark Studios to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Embark Studios
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 571 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Embark Studios (, United Kingdom, 201-500 employees) has 19 open roles, 8 new in 30 days, and names 14 tools in its postings. (Breaknorm, 4 November 2026, https://breaknorm.co/company/embark-studios.com)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from embark-studios.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Teamtailor career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Embark Studios: questions
Does Embark Studios use Python?
Yes, by the company's own words: 10 postings name it, first seen 2025-10-13, in the software engineering team.
Is Embark Studios hiring?
19 open roles as of 4 November 2026, 8 opened in the last 30 days and 1 closed. The largest team hiring is design & ux.
Where does this profile come from?
From embark-studios.com itself: we crawled it on 2026-09-03, built the profile on 2026-09-03, and read its career site (Teamtailor) hourly since. Headcount is from LinkedIn.
Who should I write to at Embark Studios?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 0 public role addresses from the site are there too.
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The same data as a search, over MCP and the API, as bulk files, or pushed to you as it changes.
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