Escape Velocity
As of 3 November 2026, Escape Velocity has 11 open roles (15 new in 30 days), its design & ux team is hiring most, and its postings name Unreal Engine, C++ and Autodesk Maya as the tools the team works in.
As of 3 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- , , United States
- Employees
- 51-200 employees (linkedin)
- Sells to
- video game players
- Certifications on site
- Site languages
- EN
- Career system
- Greenhouse
Escape Velocity in one screen
Read from eve.games: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Escape Velocity is a game developer that creates video games, aiming to combine experience across many titles into new genres. The page states no specific products, platforms, or customer segments.
Named on the site: video game players.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 377 scored.
What Escape Velocity says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
You will work in Unreal Engine, working on Rigid Bodies, UE Control Rig.• Develop, modify, and debug gameplay software in script and C/C++You will be maintaining Character content to be functional both in Maya and Unreal.• JIRA and Confluence expertise, with experience using metrics to drive improvement.• JIRA and Confluence expertise, with experience using metrics to drive improvement.• Experience using industry-standard engines such UE5 and/or Unity.• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.Autodesk Flow Production Tracking and Confluence are required.• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.• Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.• Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.• Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.11 open roles, 15 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →
| open · new 30 d | |
|---|---|
| Design & UX | 6 · 6 |
| Arts media and entertainment | 1 · 1 |
| Data & AI | 1 · 1 |
| Software engineering | 1 · 4 |
| Construction and civil | 0 · 1 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
No change signals read in the current postings.
Sales, marketing and IT leaders by function. Add Escape Velocity to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Escape Velocity
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 377 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Escape Velocity (, United States, 51-200 employees) has 11 open roles, 15 new in 30 days, and names 14 tools in its postings. (Breaknorm, 3 November 2026, https://breaknorm.co/company/eve.games)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from eve.games: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Greenhouse career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Escape Velocity: questions
Does Escape Velocity use Unreal Engine?
Yes, by the company's own words: 12 postings name it, first seen 2026-10-07, in the design & ux team.
Is Escape Velocity hiring?
11 open roles as of 3 November 2026, 15 opened in the last 30 days and 4 closed. The largest team hiring is design & ux.
Where does this profile come from?
From eve.games itself: we crawled it on 2026-10-29, built the profile on 2026-10-31, and read its career site (Greenhouse) hourly since. Headcount is from LinkedIn.
Who should I write to at Escape Velocity?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 1 public role addresses from the site are there too.
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