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Company · Game studios

Escape Velocity

As of 3 November 2026, Escape Velocity has 11 open roles (15 new in 30 days), its design & ux team is hiring most, and its postings name Unreal Engine, C++ and Autodesk Maya as the tools the team works in.

As of 3 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.

, United States51-200 employees10M-50M revenue, est.B2Ceve.games ↗LinkedIn ↗
Headquarters
, , United States
Employees
51-200 employees (linkedin)
Sells to
video game players
Certifications on site
Site languages
EN
Career system
Greenhouse
11open roles · 15 new in 30 days
14tools named in postings
Czechiahiring locations
0change signals read in postings
02What they do, whom they sell to, who else does it

Escape Velocity in one screen

Read from eve.games: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.

What Escape Velocity does

Escape Velocity is a game developer that creates video games, aiming to combine experience across many titles into new genres. The page states no specific products, platforms, or customer segments.

Whom it sells to

Named on the site: video game players.

Who else sells this

Nearest companies by what they do, sell and whom they serve, 51+ employees. 377 scored.

EstotyUnited States · 51-200 employeesNexusGamesChina · 51-200 employeesAvalanche Studios GroupSweden · 501-1000 employeesTimbre GamesCanada · 51-200 employeesActivisionUnited States · 5001-10000 employeeskokamob.comUnited States · 51-200 employees
03Tech stack, with the evidence

What Escape Velocity says it runs

Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.

Unreal EngineDesign & UX · high confidence · 12 postings
You will work in Unreal Engine, working on Rigid Bodies, UE Control Rig.
Senior Rigger | United States & Canada | Fully Remote · first seen 2026-10-07
C++Software engineering · high confidence · 3 postings
• Develop, modify, and debug gameplay software in script and C/C++
Regular Gameplay Engineer (Mid Level) | Fully Remote · first seen 2026-10-07
Autodesk MayaDesign & UX · high confidence · 2 postings
You will be maintaining Character content to be functional both in Maya and Unreal.
Senior Rigger | United States & Canada | Fully Remote · first seen 2026-10-07
Jiramedium confidence · 3 postings
• JIRA and Confluence expertise, with experience using metrics to drive improvement.
Lead Producer - Game Operations | Fully Remote · first seen 2026-10-07
ConfluenceDesign & UX · medium confidence · 2 postings
• JIRA and Confluence expertise, with experience using metrics to drive improvement.
Lead Producer - Game Operations | Fully Remote · first seen 2026-10-08
UnityDesign & UX · medium confidence · 2 postings
• Experience using industry-standard engines such UE5 and/or Unity.
Senior Level Designer | Fully Remote · first seen 2026-10-07
3ds MaxDesign & UX · medium confidence · 1 posting
• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.
Lead Outsourcing VFX Artist | Fully Remote · first seen 2026-10-08
AutodeskDesign & UX · medium confidence · 1 posting
Autodesk Flow Production Tracking and Confluence are required.
Lead Outsourcing VFX Artist | Fully Remote · first seen 2026-10-08
embergenDesign & UX · medium confidence · 1 posting
• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.
Lead Outsourcing VFX Artist | Fully Remote · first seen 2026-10-08
HoudiniDesign & UX · medium confidence · 1 posting
• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.
Lead Outsourcing VFX Artist | Fully Remote · first seen 2026-10-08
PythonData & AI · medium confidence · 1 posting
• Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.
AI Director - Machine Learning | Fully Remote · first seen 2026-10-07
PyTorchData & AI · medium confidence · 1 posting
• Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.
AI Director - Machine Learning | Fully Remote · first seen 2026-10-07
Substance DesignerDesign & UX · medium confidence · 1 posting
• Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini.
Lead Outsourcing VFX Artist | Fully Remote · first seen 2026-10-08
TensorFlowData & AI · medium confidence · 1 posting
• Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.
AI Director - Machine Learning | Fully Remote · first seen 2026-10-07
04Hiring

11 open roles, 15 opened in 90 days

Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →

05Signals

What is changing, read from the postings

Intents are events the employer states about itself, each with the sentence and the posting it came from.

No change signals read in the current postings.

Decision makers at Escape Velocity, with verified e-mails, and every change the moment it is posted.

Sales, marketing and IT leaders by function. Add Escape Velocity to a monitor and get a webhook when a role opens, a tool appears or a signal is read.

Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.

06Lookalikes

Companies like Escape Velocity

Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 377 scored.

EstotyGame studios · United States51-200 employees
NexusGamesGame studios · China51-200 employees
Avalanche Studios GroupGame studios · Sweden501-1000 employees
Timbre GamesGame studios · Canada51-200 employees
ActivisionGame studios · United States5001-10000 employees
kokamob.comGame studios · United States51-200 employees
07Profile

From the company's own website

Legal nameEscape Velocity
IndustryMedia & content · Game studios
Offerings
Target customersvideo game players
Geographic scopeunknown · also United Kingdom
Reviews found
Public contact points1 role addresses · 0 phone numbers
Pages readhome
Datescrawled 2026-10-29 · profiled 2026-10-31 · hiring built 2026-11-02
Cite this

Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.

Escape Velocity (, United States, 51-200 employees) has 11 open roles, 15 new in 30 days, and names 14 tools in its postings. (Breaknorm, 3 November 2026, https://breaknorm.co/company/eve.games)
How we know

Read from the source, not self-reported

Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →

  • ProfileBuilt from eve.games: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
  • HiringRead hourly from the company's Greenhouse career site; reposts collapse into one record.
  • Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
  • HeadcountLinkedIn where known, otherwise estimated from the site.
FAQ

Escape Velocity: questions

Does Escape Velocity use Unreal Engine?

Yes, by the company's own words: 12 postings name it, first seen 2026-10-07, in the design & ux team.

Is Escape Velocity hiring?

11 open roles as of 3 November 2026, 15 opened in the last 30 days and 4 closed. The largest team hiring is design & ux.

Where does this profile come from?

From eve.games itself: we crawled it on 2026-10-29, built the profile on 2026-10-31, and read its career site (Greenhouse) hourly since. Headcount is from LinkedIn.

Who should I write to at Escape Velocity?

The people are behind the login: decision makers by function, verified at the mail server when you open them. 1 public role addresses from the site are there too.

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