Liquid Development
As of 1 November 2026, Liquid Development has 15 open roles (1 new in 30 days), its design & ux team is hiring most, and its postings name Unreal Engine, Autodesk Maya and 3ds Max as the tools the team works in.
As of 1 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- Portland, Oregon, United States
- Employees
- 51-200 employees (linkedin)
- Sells to
- video game developers
- Certifications on site
- Site languages
- EN
- Career system
- Workable
Liquid Development in one screen
Read from liquiddevelopment.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Liquid Development is a video game art asset production service that provides 3D production, world building, and 2D design for game developers. Its offerings include real-time rendered 3D assets, blockout and high/low poly modeling, pre-rendered cinematics, VR/AR experiences, toy design, and playable environments. It has worked on titles such as Halo, Borderlands, and Call of Duty.
Named on the site: video game developers.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 552 scored.
What Liquid Development says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
• Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.You will work with Maya, MotionBuilder, Unreal Engine 5.• Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion BuilderYou will work with Maya, MotionBuilder, Unreal Engine 5.• Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail• Proficiency in Substance Designer and Substance Painter• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.• Scripting or coding skills, such as C#, Python, Blueprint, or similar.• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.• Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.• Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.• Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.Vendors whose code loads on liquiddevelopment.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.
15 open roles, 2 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →
| open · new 30 d | |
|---|---|
| Design & UX | 7 · 1 |
| Unclassified | 3 · 0 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
No change signals read in the current postings.
Sales, marketing and IT leaders by function. Add Liquid Development to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Liquid Development
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 552 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Liquid Development (Portland, United States, 51-200 employees) has 15 open roles, 1 new in 30 days, and names 14 tools in its postings. (Breaknorm, 1 November 2026, https://breaknorm.co/company/liquiddevelopment.com)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from liquiddevelopment.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Workable career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Liquid Development: questions
Does Liquid Development use Unreal Engine?
Yes, by the company's own words: 10 postings name it, first seen 2026-03-25, in the design & ux team.
Is Liquid Development hiring?
15 open roles as of 1 November 2026, 1 opened in the last 30 days and 0 closed. The largest team hiring is design & ux.
Where does this profile come from?
From liquiddevelopment.com itself: we crawled it on 2026-09-10, built the profile on 2026-09-12, and read its career site (Workable) hourly since. Headcount is from LinkedIn.
Who should I write to at Liquid Development?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 1 public role addresses from the site are there too.
Get this company your way
The same data as a search, over MCP and the API, as bulk files, or pushed to you as it changes.
Liquid Development and 41.5M more,
read from the source
Look up any company by domain, with its hiring, stack and signals. Start free, no card.