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Company · Game development service studios

Liquid Development

As of 1 November 2026, Liquid Development has 15 open roles (1 new in 30 days), its design & ux team is hiring most, and its postings name Unreal Engine, Autodesk Maya and 3ds Max as the tools the team works in.

As of 1 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.

Portland, United States51-200 employees10M-50M revenue, est.B2Bliquiddevelopment.com ↗LinkedIn ↗
Headquarters
Portland, Oregon, United States
Employees
51-200 employees (linkedin)
Sells to
video game developers
Certifications on site
Site languages
EN
Career system
Workable
15open roles · 1 new in 30 days
14tools named in postings
Canada, Mexico, United Stateshiring locations
0change signals read in postings
02What they do, whom they sell to, who else does it

Liquid Development in one screen

Read from liquiddevelopment.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.

What Liquid Development does

Liquid Development is a video game art asset production service that provides 3D production, world building, and 2D design for game developers. Its offerings include real-time rendered 3D assets, blockout and high/low poly modeling, pre-rendered cinematics, VR/AR experiences, toy design, and playable environments. It has worked on titles such as Halo, Borderlands, and Call of Duty.

real-time rendered 3d assetsblockout and high/low poly modelingplayable environmentscharacter concepts
Whom it sells to

Named on the site: video game developers.

Who else sells this

Nearest companies by what they do, sell and whom they serve, 51+ employees. 552 scored.

HPL Game DesignUnited States · 201-500 employeesGameVisionUnited States · 51-200 employeesArt Bully ProductionsUnited States · 51-200 employeesThunder Cloud StudioUnited States · 51-200 employeesChongqing RED RAVEN TECH Technology Development Co., Ltd.China · 51-200 employeesWinking StudiosChina · 501-1000 employees
03Tech stack, with the evidence

What Liquid Development says it runs

Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.

Unreal EngineDesign & UX · high confidence · 10 postings
• Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
Environment Artist - GameSim - Talent Pipeline · first seen 2026-03-25
Autodesk MayaDesign & UX · high confidence · 8 postings
You will work with Maya, MotionBuilder, Unreal Engine 5.
3D Animator · first seen 2026-03-25
3ds MaxDesign & UX · high confidence · 4 postings
• Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
3D Animator · first seen 2026-06-30
Autodesk MotionBuilderDesign & UX · high confidence · 1 posting
You will work with Maya, MotionBuilder, Unreal Engine 5.
3D Animator · first seen 2026-10-07
Substance DesignerDesign & UX · high confidence · 6 postings
• Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
Material Artist - Talent Pool (2026 Opportunities) · first seen 2026-04-24
Substance 3D PainterUnclassified · medium confidence · 6 postings
• Proficiency in Substance Designer and Substance Painter
Material Artist - Talent Pool (2026 Opportunities) · first seen 2026-04-24
HoudiniDesign & UX · medium confidence · 5 postings
• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-03-25
Adobe PhotoshopDesign & UX · medium confidence · 4 postings
• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-06-30
Pythonmedium confidence · 4 postings
• Scripting or coding skills, such as C#, Python, Blueprint, or similar.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-06-30
BlenderDesign & UX · medium confidence · 3 postings
• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-07-10
Confluencemedium confidence · 3 postings
• Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-07-10
embergenDesign & UX · medium confidence · 3 postings
• Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-03-25
Miromedium confidence · 3 postings
• Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-07-10
Perforce Helix Coremedium confidence · 3 postings
• Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
VFX Artist - GameSim - Talent Pipeline · first seen 2026-07-10
On the website or in DNS

Vendors whose code loads on liquiddevelopment.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.

Atlassianseen on liquiddevelopment.comdmarcianseen on liquiddevelopment.com
Google Workspaceseen on liquiddevelopment.com
Microsoft 365seen on liquiddevelopment.com
Microsoft Entra IDseen on liquiddevelopment.com
microsoft_intuneseen on liquiddevelopment.com
microsoft_teamsseen on liquiddevelopment.com
parsecseen on liquiddevelopment.com
04Hiring

15 open roles, 2 opened in 90 days

Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →

05Signals

What is changing, read from the postings

Intents are events the employer states about itself, each with the sentence and the posting it came from.

No change signals read in the current postings.

Decision makers at Liquid Development, with verified e-mails, and every change the moment it is posted.

Sales, marketing and IT leaders by function. Add Liquid Development to a monitor and get a webhook when a role opens, a tool appears or a signal is read.

Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.

06Lookalikes

Companies like Liquid Development

Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 552 scored.

HPL Game DesignGame development service studios · United States201-500 employees
GameVisionGame development service studios · United States51-200 employees
Art Bully ProductionsGame development service studios · United States51-200 employees
Thunder Cloud StudioGame studios · United States51-200 employees
Chongqing RED RAVEN TECH Technology Development Co., Ltd.Game studios · China51-200 employees
Winking StudiosGame development service studios · China501-1000 employees
07Profile

From the company's own website

Legal nameLiquid Development
IndustryMedia & content · Game development service studios
Offeringsreal-time rendered 3d assets · blockout and high/low poly modeling · playable environments · character concepts
Target customersvideo game developers
Geographic scopeunknown · also United Kingdom
Reviews found
Public contact points1 role addresses · 0 phone numbers
Pages readhome
Datescrawled 2026-09-10 · profiled 2026-09-12 · hiring built 2026-10-27
Cite this

Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.

Liquid Development (Portland, United States, 51-200 employees) has 15 open roles, 1 new in 30 days, and names 14 tools in its postings. (Breaknorm, 1 November 2026, https://breaknorm.co/company/liquiddevelopment.com)
How we know

Read from the source, not self-reported

Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →

  • ProfileBuilt from liquiddevelopment.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
  • HiringRead hourly from the company's Workable career site; reposts collapse into one record.
  • Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
  • HeadcountLinkedIn where known, otherwise estimated from the site.
FAQ

Liquid Development: questions

Does Liquid Development use Unreal Engine?

Yes, by the company's own words: 10 postings name it, first seen 2026-03-25, in the design & ux team.

Is Liquid Development hiring?

15 open roles as of 1 November 2026, 1 opened in the last 30 days and 0 closed. The largest team hiring is design & ux.

Where does this profile come from?

From liquiddevelopment.com itself: we crawled it on 2026-09-10, built the profile on 2026-09-12, and read its career site (Workable) hourly since. Headcount is from LinkedIn.

Who should I write to at Liquid Development?

The people are behind the login: decision makers by function, verified at the mail server when you open them. 1 public role addresses from the site are there too.

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