Mob Entertainment
As of 30 October 2026, Mob Entertainment has 9 open roles (8 new in 30 days), its design & ux team is hiring most, and its postings name Perforce Helix Core, Jira and Confluence as the tools the team works in.
As of 30 October 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- , , United States
- Employees
- 51-200 employees (linkedin)
- Sells to
- video game players, animation fans
- Certifications on site
- Site languages
- EN
- Career system
- Greenhouse
Mob Entertainment in one screen
Read from mobentertainment.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Mob Entertainment is an independent game studio that builds transmedia franchises, best known for the Poppy Playtime survival-horror universe. Its offerings include the Poppy Playtime games, the co-op title Escape From Playtime, and collaborations such as Poppy Playtime in Minecraft and Poppy Playtime X Fortnite. The studio operates remotely and worldwide.
Named on the site: video game players, animation fans.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 501 scored.
What Mob Entertainment says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
• Work within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards• Debug and resolve complex, systemic issues reported during production, QA, and post-launch, using Jira to track and prioritize work.• Document system architecture, workflows, and design patterns in Confluence to support team-wide understanding and onboarding.Atmosphere and visual fidelity are core to what makes our games work — and as we move into our most ambitious chapter yet, we're looking for a Rendering Engineer to help push the visual bar on Unreal Engine 5.• Strong C++ skills and solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering)• Strong proficiency in Autodesk Maya and experience with Unreal Engine animation systems and workflows.• Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights• Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal InsightsVendors whose code loads on mobentertainment.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.
9 open roles, 10 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →
| open · new 30 d | |
|---|---|
| Design & UX | 4 · 2 |
| Arts media and entertainment | 1 · 1 |
| Engineering (non-software) | 1 · 1 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
No change signals read in the current postings.
Sales, marketing and IT leaders by function. Add Mob Entertainment to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Mob Entertainment
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 501 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Mob Entertainment (, United States, 51-200 employees) has 9 open roles, 8 new in 30 days, and names 9 tools in its postings. (Breaknorm, 30 October 2026, https://breaknorm.co/company/mobentertainment.com)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from mobentertainment.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Greenhouse career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Mob Entertainment: questions
Does Mob Entertainment use Perforce Helix Core?
Yes, by the company's own words: 4 postings name it, first seen 2026-10-08, in the design & ux team.
Is Mob Entertainment hiring?
9 open roles as of 30 October 2026, 8 opened in the last 30 days and 1 closed. The largest team hiring is design & ux.
Where does this profile come from?
From mobentertainment.com itself: we crawled it on 2026-09-09, built the profile on 2026-09-12, and read its career site (Greenhouse) hourly since. Headcount is from LinkedIn.
Who should I write to at Mob Entertainment?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 0 public role addresses from the site are there too.
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