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Company · Game studios

Mob Entertainment

As of 30 October 2026, Mob Entertainment has 9 open roles (8 new in 30 days), its design & ux team is hiring most, and its postings name Perforce Helix Core, Jira and Confluence as the tools the team works in.

As of 30 October 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.

, United States51-200 employees10M-50M revenue, est.B2Cmobentertainment.com ↗LinkedIn ↗
Headquarters
, , United States
Employees
51-200 employees (linkedin)
Sells to
video game players, animation fans
Certifications on site
Site languages
EN
Career system
Greenhouse
9open roles · 8 new in 30 days
9tools named in postings
United Stateshiring locations
0change signals read in postings
02What they do, whom they sell to, who else does it

Mob Entertainment in one screen

Read from mobentertainment.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.

What Mob Entertainment does

Mob Entertainment is an independent game studio that builds transmedia franchises, best known for the Poppy Playtime survival-horror universe. Its offerings include the Poppy Playtime games, the co-op title Escape From Playtime, and collaborations such as Poppy Playtime in Minecraft and Poppy Playtime X Fortnite. The studio operates remotely and worldwide.

poppy playtime gamesescape from playtimepoppy playtime in minecraftpoppy playtime x fortnite
Whom it sells to

Named on the site: video game players, animation fans.

Who else sells this

Nearest companies by what they do, sell and whom they serve, 51+ employees. 501 scored.

nibg.ioUnited States · 51-200 employeesXP FACTORYUnited Kingdom · 201-500 employeesOutright GamesUnited Kingdom · 51-200 employeesJam CityUnited States · 501-1000 employeesTactileDenmark · 201-500 employeesTORO GAMESSpain · 51-200 employees
03Tech stack, with the evidence

What Mob Entertainment says it runs

Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.

Perforce Helix CoreDesign & UX · high confidence · 4 postings
• Work within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards
Senior Rendering Engineer · first seen 2026-10-08
JiraEngineering (non-software) · high confidence · 3 postings
• Debug and resolve complex, systemic issues reported during production, QA, and post-launch, using Jira to track and prioritize work.
Senior Systems Engineer · first seen 2026-10-08
ConfluenceEngineering (non-software) · high confidence · 2 postings
• Document system architecture, workflows, and design patterns in Confluence to support team-wide understanding and onboarding.
Senior Systems Engineer · first seen 2026-10-08
Unreal EngineDesign & UX · medium confidence · 3 postings
Atmosphere and visual fidelity are core to what makes our games work — and as we move into our most ambitious chapter yet, we're looking for a Rendering Engineer to help push the visual bar on Unreal Engine 5.
Senior Rendering Engineer · first seen 2026-10-12
C++Engineering (non-software) · medium confidence · 2 postings
• Strong C++ skills and solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering)
Senior Rendering Engineer · first seen 2026-10-08
Autodesk MayaDesign & UX · medium confidence · 1 posting
• Strong proficiency in Autodesk Maya and experience with Unreal Engine animation systems and workflows.
Senior Animator · first seen 2026-10-16
HLSLmedium confidence · 1 posting
• Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights
Senior Rendering Engineer · first seen 2026-10-14
renderdocmedium confidence · 1 posting
• Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights
Senior Rendering Engineer · first seen 2026-10-14
On the website or in DNS

Vendors whose code loads on mobentertainment.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.

04Hiring

9 open roles, 10 opened in 90 days

Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →

05Signals

What is changing, read from the postings

Intents are events the employer states about itself, each with the sentence and the posting it came from.

No change signals read in the current postings.

Decision makers at Mob Entertainment, with verified e-mails, and every change the moment it is posted.

Sales, marketing and IT leaders by function. Add Mob Entertainment to a monitor and get a webhook when a role opens, a tool appears or a signal is read.

Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.

06Lookalikes

Companies like Mob Entertainment

Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 501 scored.

nibg.ioGame studios · United States51-200 employees
XP FACTORYTabletop game publishers · United Kingdom201-500 employees
Outright GamesMobile casual game studios · United Kingdom51-200 employees
Jam CityMobile casual game studios · United States501-1000 employeesTactileMobile casual game studios · Denmark201-500 employees
TORO GAMESMobile casual game studios · Spain51-200 employees
07Profile

From the company's own website

Legal nameMob Entertainment
IndustryMedia & content · Game studios
Offeringspoppy playtime games · escape from playtime · poppy playtime in minecraft · poppy playtime x fortnite
Target customersvideo game players · animation fans
Geographic scopeinternational · also United Kingdom
Reviews found
Public contact points0 role addresses · 0 phone numbers
Pages readprivacy, terms, home, about
Datescrawled 2026-09-09 · profiled 2026-09-12 · hiring built 2026-10-28
Cite this

Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.

Mob Entertainment (, United States, 51-200 employees) has 9 open roles, 8 new in 30 days, and names 9 tools in its postings. (Breaknorm, 30 October 2026, https://breaknorm.co/company/mobentertainment.com)
How we know

Read from the source, not self-reported

Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →

  • ProfileBuilt from mobentertainment.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
  • HiringRead hourly from the company's Greenhouse career site; reposts collapse into one record.
  • Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
  • HeadcountLinkedIn where known, otherwise estimated from the site.
FAQ

Mob Entertainment: questions

Does Mob Entertainment use Perforce Helix Core?

Yes, by the company's own words: 4 postings name it, first seen 2026-10-08, in the design & ux team.

Is Mob Entertainment hiring?

9 open roles as of 30 October 2026, 8 opened in the last 30 days and 1 closed. The largest team hiring is design & ux.

Where does this profile come from?

From mobentertainment.com itself: we crawled it on 2026-09-09, built the profile on 2026-09-12, and read its career site (Greenhouse) hourly since. Headcount is from LinkedIn.

Who should I write to at Mob Entertainment?

The people are behind the login: decision makers by function, verified at the mail server when you open them. 0 public role addresses from the site are there too.

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