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Company · Game studios

Playground Games

As of 30 October 2026, Playground Games has 12 open roles (4 new in 30 days), its design & ux team is hiring most, and its postings name C++, Adobe After Effects and Adobe Creative Cloud as the tools the team works in.

As of 30 October 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.

Royal Leamington Spa, United Kingdom201-500 employees10M-50M revenue, est.B2Cplayground-games.com ↗LinkedIn ↗
Headquarters
Royal Leamington Spa, England, United Kingdom
Employees
201-500 employees (linkedin)
Sells to
video game players
Certifications on site
Site languages
EN
Career system
Jobvite
12open roles · 4 new in 30 days
12tools named in postings
United Kingdomhiring locations
0change signals read in postings
02What they do, whom they sell to, who else does it

Playground Games in one screen

Read from playground-games.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.

What Playground Games does

Playground Games is a video game studio that develops AAA games for the global gaming community. Its offerings include the open-world adventure game Fable and the open-world racing game Forza Horizon 6. The studio is based in the UK.

FableForza Horizon 6
Whom it sells to

Named on the site: video game players.

Who else sells this

Nearest companies by what they do, sell and whom they serve, 51+ employees. 521 scored.

Turn 10 StudiosUnited States · 201-500 employeesnibg.ioUnited States · 51-200 employeesGamebasics StudioNetherlands · 51-200 employeeslalefun.com · 51-200 employeesOntimeGroupUnited States · 51-200 employeesBethesda Game StudiosUnited States · 201-500 employees
03Tech stack, with the evidence

What Playground Games says it runs

Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.

C++Design & UX · medium confidence · 6 postings
Our ideal candidate is an experienced UI Engineer who is passionate about their craft, autonomous, skilled in C++, and has a proven track record in games development.
Experienced UI Engineer - Agency Contract · first seen 2025-11-03
Adobe After EffectsArts media and entertainment · medium confidence · 1 posting
• Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.
Video Editor - Agency Contract · first seen 2026-09-29
Adobe Creative CloudArts media and entertainment · medium confidence · 1 posting
• Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.
Video Editor - Agency Contract · first seen 2026-09-29
Adobe PhotoshopArts media and entertainment · medium confidence · 1 posting
• Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.
Video Editor - Agency Contract · first seen 2026-09-29
Adobe Premiere ProArts media and entertainment · medium confidence · 1 posting
• Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.
Video Editor - Agency Contract · first seen 2026-09-29
Wwisemedium confidence · 1 posting
• Practical knowledge of Wwise, including debugging and optimisation
Technical Dialogue Designer - Agency Contract · first seen 2026-10-02
C#Design & UX · medium confidence · 3 postings
• Text-based scripting ability in C++, C# or similar is desired but not essential
Game Designer · first seen 2025-11-03
Autodesk MotionBuilderArts media and entertainment · low confidence · 1 posting
• Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder etc.)
Video Editor - Agency Contract · first seen 2026-09-29
FMODlow confidence · 1 posting
• In-depth knowledge of middleware (ideally FMOD).
Audio Designer - Agency Contract · first seen 2026-10-22
UnityArts media and entertainment · low confidence · 1 posting
• Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder etc.)
Video Editor - Agency Contract · first seen 2026-09-29
Unreal EngineArts media and entertainment · low confidence · 1 posting
• Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder etc.)
Video Editor - Agency Contract · first seen 2026-09-29
WPFSoftware engineering · low confidence · 2 postings
• Knowledge of existing UI frameworks such as WPF and proprietary engine development is a plus.
Experienced UI Engineer - Agency Contract · first seen 2026-02-17
On the website or in DNS

Vendors whose code loads on playground-games.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.

Adobeseen on playground-games.comappleseen on playground-games.comAtlassianseen on playground-games.com
azure_dnsseen on playground-games.com
Microsoft 365seen on playground-games.com
Microsoft Entra IDseen on playground-games.com
microsoft_intuneseen on playground-games.com
microsoft_teamsseen on playground-games.com
mimecast_dmarc_analyzerseen on playground-games.com
04Hiring

12 open roles, 6 opened in 90 days

Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United Kingdom →

05Signals

What is changing, read from the postings

Intents are events the employer states about itself, each with the sentence and the posting it came from.

No change signals read in the current postings.

Decision makers at Playground Games, with verified e-mails, and every change the moment it is posted.

Sales, marketing and IT leaders by function. Add Playground Games to a monitor and get a webhook when a role opens, a tool appears or a signal is read.

Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.

06Lookalikes

Companies like Playground Games

Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 521 scored.

Turn 10 StudiosGame studios · United States201-500 employees
nibg.ioGame studios · United States51-200 employees
Gamebasics StudioGame studios · Netherlands51-200 employees
lalefun.comGame portals · 51-200 employees
OntimeGroupGame studios · United States51-200 employees
Bethesda Game StudiosGame studios · United States201-500 employees
07Profile

From the company's own website

Legal namePlayground Games
IndustryMedia & content · Game studios
OfferingsFable · Forza Horizon 6
Target customersvideo game players
Geographic scopeinternational · also United States
Reviews found
Public contact points5 role addresses · 0 phone numbers
Pages readpricing, home, contact, careers
Datescrawled 2026-08-18 · profiled 2026-08-19 · hiring built 2026-10-27
Cite this

Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.

Playground Games (Royal Leamington Spa, United Kingdom, 201-500 employees) has 12 open roles, 4 new in 30 days, and names 12 tools in its postings. (Breaknorm, 30 October 2026, https://breaknorm.co/company/playground-games.com)
How we know

Read from the source, not self-reported

Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →

  • ProfileBuilt from playground-games.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
  • HiringRead hourly from the company's Jobvite career site; reposts collapse into one record.
  • Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
  • HeadcountLinkedIn where known, otherwise estimated from the site.
FAQ

Playground Games: questions

Does Playground Games use C++?

Yes, by the company's own words: 6 postings name it, first seen 2025-11-03, in the design & ux team.

Is Playground Games hiring?

12 open roles as of 30 October 2026, 4 opened in the last 30 days and 0 closed. The largest team hiring is design & ux.

Where does this profile come from?

From playground-games.com itself: we crawled it on 2026-08-18, built the profile on 2026-08-19, and read its career site (Jobvite) hourly since. Headcount is from LinkedIn.

Who should I write to at Playground Games?

The people are behind the login: decision makers by function, verified at the mail server when you open them. 5 public role addresses from the site are there too.

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