Torn Banner Studios
As of 30 October 2026, Torn Banner Studios has 5 open roles (2 new in 30 days), its design & ux team is hiring most, and its postings name Unreal Engine, Unreal Engine Blueprints and Unreal Motion Graphics as the tools the team works in.
As of 30 October 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- , , United States
- Employees
- 51-200 employees (linkedin)
- Sells to
- video game players, gaming enthusiasts
- Certifications on site
- Site languages
- EN
- Career system
- Bamboohr
Torn Banner Studios in one screen
Read from tornbanner.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Torn Banner Studios is an independent video game company from Toronto, Canada that develops multiplayer action and horror games. Its titles include Chivalry 2, Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior, and the co-op action horror No More Room in Hell 2. The studio describes itself as building games across PC, Xbox and PlayStation platforms.
Named on the site: video game players, gaming enthusiasts.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 571 scored.
What Torn Banner Studios says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
In this role, you will own the technical implementation and architecture in Unreal 5 of gameplay-focused level actors and Blueprints, ensuring they are robust, scalable, maintainable, and aligned with multiplayer best practices.• Design and implement gameplay and level systems using Unreal Engine Blueprints, with a strong focus on multiplayer and network replication.The ideal candidate has a strong eye for UI design, understands game interfaces, and is comfortable getting into Unreal Engine and UMG to make their work playable and functional.• Literacy in programming languages preferably HLSL/ C++/Python or equivalent.You should be comfortable navigating the world of code, understanding technical concepts, familiar with scripting in languages like Python, Javascript or C#, and making informed technical decisions within your area of expertise.• Maintain and track project plans, tasks, dependencies, and deliverables using tools such as Jira, Confluence, and spreadsheets.You should be comfortable navigating the world of code, understanding technical concepts, familiar with scripting in languages like Python, Javascript or C#, and making informed technical decisions within your area of expertise.You should be comfortable navigating the world of code, understanding technical concepts, familiar with scripting in languages like Python, Javascript or C#, and making informed technical decisions within your area of expertise.• Maintain and track project plans, tasks, dependencies, and deliverables using tools such as Jira, Confluence, and spreadsheets.• Experience with production and project-management tools such as Jira, Confluence and Miro.• Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.• Literacy in programming languages preferably HLSL/ C++/Python or equivalent.• Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.• Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.Vendors whose code loads on tornbanner.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.
5 open roles, 5 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →
| open · new 30 d | |
|---|---|
| Design & UX | 3 · 0 |
| Arts media and entertainment | 1 · 1 |
| Engineering (non-software) | 1 · 1 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
No change signals read in the current postings.
Sales, marketing and IT leaders by function. Add Torn Banner Studios to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Torn Banner Studios
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 571 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Torn Banner Studios (, United States, 51-200 employees) has 5 open roles, 2 new in 30 days, and names 14 tools in its postings. (Breaknorm, 30 October 2026, https://breaknorm.co/company/tornbanner.com)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from tornbanner.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Bamboohr career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Torn Banner Studios: questions
Does Torn Banner Studios use Unreal Engine?
Yes, by the company's own words: 4 postings name it, first seen 2026-08-06, in the design & ux team.
Is Torn Banner Studios hiring?
5 open roles as of 30 October 2026, 2 opened in the last 30 days and 1 closed. The largest team hiring is design & ux.
Where does this profile come from?
From tornbanner.com itself: we crawled it on 2026-09-07, built the profile on 2026-09-12, and read its career site (Bamboohr) hourly since. Headcount is from LinkedIn.
Who should I write to at Torn Banner Studios?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 0 public role addresses from the site are there too.
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The same data as a search, over MCP and the API, as bulk files, or pushed to you as it changes.
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