Eidos-Montréal
As of 4 November 2026, Eidos-Montréal has 7 open roles (7 new in 30 days), its design & ux team is hiring most, and its postings name Unreal Engine, SAP Concur and Adobe Photoshop as the tools the team works in.
As of 4 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- Downtown Montreal North, Quebec, Canada
- Employees
- 201-500 employees (linkedin)
- Sells to
- video game players
- Certifications on site
- Site languages
- EN
- Career system
- Dayforce
Eidos-Montréal in one screen
Read from eidosmontreal.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Eidos-Montréal is a video game developer that creates immersive experiences for players, working on iconic franchises such as Deus Ex, Thief, Tomb Raider, Marvel's Guardians of the Galaxy, and Grounded. Its published titles include Grounded 2, Thief VR: Legacy of Shadow, Shadow of the Tomb Raider, Deus Ex: Mankind Divided, and Deus Ex: Human Revolution.
Named on the site: video game players.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 540 scored.
What Eidos-Montréal says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
Use Unreal to deliver final work of high visual and technical quality;Review company issued credit card expense reports via Concur;Knowledge of Photoshop, SketchUp and Unreal engine;Develop flipbooks and textures with EmberGen, Substance designer or similar;Develop flipbooks and textures with EmberGen, Substance designer or similar;Good knowledge and experience with node-based Shaders, HLSL, PBR, VFX, HDR Lighting;Demonstrated use of Microsoft Excel (VLOOKUP, Pivot tables), Outlook, Word.Good working knowledge of Microsoft Office;Demonstrated use of Microsoft Excel (VLOOKUP, Pivot tables), Outlook, Word.Demonstrated use of Microsoft Excel (VLOOKUP, Pivot tables), Outlook, Word.Knowledge of Photoshop, SketchUp and Unreal engine;Experience with Houdini (VATs, procedural geometry, solvers);Good knowledge of the following programs: Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio, an asset;Good knowledge of the following programs: Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio, an asset;Vendors whose code loads on eidosmontreal.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.
7 open roles, 8 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in Canada →
| open · new 30 d | |
|---|---|
| Design & UX | 4 · 4 |
| Arts media and entertainment | 1 · 1 |
| Finance & accounting | 1 · 1 |
| Marketing & communications | 1 · 1 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
No change signals read in the current postings.
Sales, marketing and IT leaders by function. Add Eidos-Montréal to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Eidos-Montréal
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 540 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Eidos-Montréal (Downtown Montreal North, Canada, 201-500 employees) has 7 open roles, 7 new in 30 days, and names 14 tools in its postings. (Breaknorm, 4 November 2026, https://breaknorm.co/company/eidosmontreal.com)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from eidosmontreal.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Dayforce career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Eidos-Montréal: questions
Does Eidos-Montréal use Unreal Engine?
Yes, by the company's own words: 5 postings name it, first seen 2026-10-05, in the design & ux team.
Is Eidos-Montréal hiring?
7 open roles as of 4 November 2026, 7 opened in the last 30 days and 1 closed. The largest team hiring is design & ux.
Where does this profile come from?
From eidosmontreal.com itself: we crawled it on 2026-08-02, built the profile on 2026-08-15, and read its career site (Dayforce) hourly since. Headcount is from LinkedIn.
Who should I write to at Eidos-Montréal?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 0 public role addresses from the site are there too.
Get this company your way
The same data as a search, over MCP and the API, as bulk files, or pushed to you as it changes.
Eidos-Montréal and 41.5M more,
read from the source
Look up any company by domain, with its hiring, stack and signals. Start free, no card.