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Company · Game studios

High Moon Studios

As of 3 November 2026, High Moon Studios has 2 open roles (0 new in 30 days), its team is hiring most, and its postings name Adobe Photoshop, Autodesk Maya and Unity as the tools the team works in.

As of 3 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.

, United States51-200 employees50M-250M revenue, est.B2Chighmoonstudios.com ↗LinkedIn ↗
Headquarters
, , United States
Employees
51-200 employees (linkedin)
Sells to
video game players
Certifications on site
Site languages
EN
Career system
Phenom
2open roles · 0 new in 30 days
12tools named in postings
United Stateshiring locations
0change signals read in postings
02What they do, whom they sell to, who else does it

High Moon Studios in one screen

Read from highmoonstudios.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.

What High Moon Studios does

High Moon Studios is a game development studio in Carlsbad, CA, that works on the Call of Duty franchise as part of Activision and Microsoft Gaming. The studio has been developing games for 23 years, focusing on crafting games and building lasting bonds with fans.

Whom it sells to

Named on the site: video game players.

Who else sells this

Nearest companies by what they do, sell and whom they serve, 51+ employees. 382 scored.

Solid State StudiosUnited States · 10,001+ employeesDigital Legends EntertainmentSpain · 51-200 employeesMoon StudiosUnited States · 51-200 employeesHighbit Game StudioUnited States · 51-200 employeesUnbroken StudiosUnited States · 51-200 employeesSledgehammer GamesUnited States · 501-1000 employees
03Tech stack, with the evidence

What High Moon Studios says it runs

Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.

Adobe Photoshopmedium confidence · 2 postings
• Knowledge of Photoshop/Illustrator.
Activision 2027 Summer Internships - Game Design · first seen 2026-09-09
Autodesk Mayamedium confidence · 2 postings
• Experience creating real-time VFX simulations using Maya, 3ds Max, or in-game FX editors.
Activision 2027 Summer Internships - VFX · first seen 2026-09-09
Unitymedium confidence · 2 postings
• Experience with Unity, Unreal, or other game engines.
Activision 2027 Summer Internships - Game Design · first seen 2026-09-09
Unreal Enginemedium confidence · 2 postings
• Experience with Unity, Unreal, or other game engines.
Activision 2027 Summer Internships - Game Design · first seen 2026-09-09
3ds Maxmedium confidence · 1 posting
• Experience creating real-time VFX simulations using Maya, 3ds Max, or in-game FX editors.
Activision 2027 Summer Internships - VFX · first seen 2026-09-09
Adobe Illustratormedium confidence · 1 posting
• Knowledge of Photoshop/Illustrator.
Activision 2027 Summer Internships - Game Design · first seen 2026-09-29
Avid Pro Toolsmedium confidence · 1 posting
• Experience using a Digital Audio Worksystem (DAW) such as Reaper, ProTools, etc.
Activision 2027 Summer Internships - Audio Design · first seen 2026-09-09
REAPERmedium confidence · 1 posting
• Experience using a Digital Audio Worksystem (DAW) such as Reaper, ProTools, etc.
Activision 2027 Summer Internships - Audio Design · first seen 2026-09-09
C++low confidence · 1 posting
• Familiarity with one or more scripting or programming languages (C#, C++, Python).
Activision 2027 Summer Internships - Game Design · first seen 2026-09-29
C#low confidence · 1 posting
• Familiarity with one or more scripting or programming languages (C#, C++, Python).
Activision 2027 Summer Internships - Game Design · first seen 2026-09-29
Houdinilow confidence · 1 posting
• Experience with Houdini or Photoshop are a plus.
Activision 2027 Summer Internships - VFX · first seen 2026-09-09
Pythonlow confidence · 1 posting
• Familiarity with one or more scripting or programming languages (C#, C++, Python).
Activision 2027 Summer Internships - Game Design · first seen 2026-09-29
On the website or in DNS

Vendors whose code loads on highmoonstudios.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.

04Hiring

2 open roles, 3 opened in 90 days

Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team.

05Signals

What is changing, read from the postings

Intents are events the employer states about itself, each with the sentence and the posting it came from.

No change signals read in the current postings.

Decision makers at High Moon Studios, with verified e-mails, and every change the moment it is posted.

Sales, marketing and IT leaders by function. Add High Moon Studios to a monitor and get a webhook when a role opens, a tool appears or a signal is read.

Start free, no card. The first 20 are above; e-mails are verified at the mail server when you open them.

06Lookalikes

Companies like High Moon Studios

Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 382 scored.

Solid State StudiosGame studios · United States10,001+ employees
Digital Legends EntertainmentGame studios · Spain51-200 employees
Moon StudiosGame studios · United States51-200 employees
Highbit Game StudioGame studios · United States51-200 employees
Unbroken StudiosGame studios · United States51-200 employees
Sledgehammer GamesGame studios · United States501-1000 employees
07Profile

From the company's own website

Legal nameHigh Moon Studios
IndustryMedia & content · Game studios
Offerings
Target customersvideo game players
Geographic scopeunknown · also Canada
Reviews found
Public contact points0 role addresses · 0 phone numbers
Pages readhome
Datescrawled 2026-08-26 · profiled 2026-08-26 · hiring built 2026-11-02
Cite this

Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.

High Moon Studios (, United States, 51-200 employees) has 2 open roles, 0 new in 30 days, and names 12 tools in its postings. (Breaknorm, 3 November 2026, https://breaknorm.co/company/highmoonstudios.com)
How we know

Read from the source, not self-reported

Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →

  • ProfileBuilt from highmoonstudios.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
  • HiringRead hourly from the company's Phenom career site; reposts collapse into one record.
  • Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
  • HeadcountLinkedIn where known, otherwise estimated from the site.
FAQ

High Moon Studios: questions

Does High Moon Studios use Adobe Photoshop?

Yes, by the company's own words: 2 postings name it, first seen 2026-09-09, in the team.

Is High Moon Studios hiring?

2 open roles as of 3 November 2026, 0 opened in the last 30 days and 1 closed. The largest team hiring is –.

Where does this profile come from?

From highmoonstudios.com itself: we crawled it on 2026-08-26, built the profile on 2026-08-26, and read its career site (Phenom) hourly since. Headcount is from LinkedIn.

Who should I write to at High Moon Studios?

The people are behind the login: decision makers by function, verified at the mail server when you open them. 0 public role addresses from the site are there too.

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