Offworld Industries_
As of 4 November 2026, Offworld Industries has 7 open roles (1 new in 30 days), its design & ux team is hiring most, and its postings name C++, Unreal Motion Graphics and Jira as the tools the team works in.
As of 4 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
- Headquarters
- , , United States
- Employees
- 51-200 employees (linkedin)
- Sells to
- video game players, fps gamers
- Certifications on site
- Site languages
- Career system
- Bamboohr
Offworld Industries in one screen
Read from offworldindustries.com: what the company does, the customers it names, the buyers we can actually see, and the companies that sell the same thing.
Offworld Industries is a game development studio that creates first-person shooter games for players worldwide. Its offerings include Squad, Starship Troopers: Extermination, Squad 44, and Beyond The Wire. The studio describes itself as originating from the modding community and building immersive experiences.
Named on the site: video game players, fps gamers.
Nearest companies by what they do, sell and whom they serve, 51+ employees. 551 scored.
What Offworld Industries says it runs
Tools named in the company's own postings as the team's systems, with the sentence that says so. What the website and DNS show is listed separately.
• Engine Mastery: Engineer scalable, data-driven UI systems using Unreal Engine (C++ and UMG).• Design and implement UI directly in Unreal Engine, (using UMG and blueprints) taking layouts from concept through to a working, performant in-engine result.• Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.• Infrastructure Management: Improve, maintain, monitor, and troubleshoot studio cloud (AWS) and on-premise infrastructure, ensuring stability, scalability, and security.• Own the handoff from design to engine, translating Figma/Adobe mockups into UMG widget hierarchies, setting up widget blueprints, animations, and data bindings, and iterating directly in the editor.• Design, prototype, implement, and refine new and existing features and game systems within UE5 and Blueprints.In this role, you will be responsible for designing and maintaining robust build pipelines for Unreal Engine game projects, while simultaneously managing, securing, and scaling our cloud and on-premise infrastructure.• Technical Skills: Strong C++ programming and deep, hands-on knowledge of Unreal Engine's UI toolset (UMG, Slate, CommonUI, MVVM).• Source Control: In-depth knowledge of Perforce is essential; experience with Git is highly valued.• Cloud & Infrastructure: Solid experience managing cloud environments (AWS/Azure/GCP) and infrastructure-as-code tools (e.g., Terraform, Ansible)..Proven ability to work with Groovy/JobDSL (for Jenkins), PowerShell, Bash, and other shell scripting languages.• Containerization: Experience in deploying and managing virtualized resources and containers (e.g., Docker, Kubernetes).• Cloud & Infrastructure: Solid experience managing cloud environments (AWS/Azure/GCP) and infrastructure-as-code tools (e.g., Terraform, Ansible)..• Build Systems: Strong proficiency in CI/CD build systems (e.g., Jenkins) for game builds.Vendors whose code loads on offworldindustries.com or whose records sit in its DNS. Page plumbing (libraries, fonts, consent banners) is left out.
7 open roles, 4 opened in 90 days
Read hourly from the company's career system. Open roles and new roles in the last 30 days, by team. Companies hiring design & ux in United States →
| open · new 30 d | |
|---|---|
| Design & UX | 2 · 0 |
| Engineering (non-software) | 2 · 0 |
| Software engineering | 2 · 1 |
| arts media and entertainment | 1 · 0 |
What is changing, read from the postings
Intents are events the employer states about itself, each with the sentence and the posting it came from.
We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.Sales, marketing and IT leaders by function. Add Offworld Industries to a monitor and get a webhook when a role opens, a tool appears or a signal is read.
Free plan: 1,000 records, no card. The first 20 are above; e-mails are verified at the mail server when you open them.
Companies like Offworld Industries
Nearest by what they do, what they sell and whom they sell to, 51+ employees. 6 of 551 scored.
From the company's own website
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
Offworld Industries (, United States, 51-200 employees) has 7 open roles, 1 new in 30 days, and names 14 tools in its postings. (Breaknorm, 4 November 2026, https://breaknorm.co/company/offworldindustries.com)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- ProfileBuilt from offworldindustries.com: summary, offerings, customers, certifications and contact points are extracted from its pages, with a confidence score per field.
- HiringRead hourly from the company's Bamboohr career site; reposts collapse into one record.
- Tech stackTools the employer's own text names as the team's systems, with the quote; website scripts counted separately.
- HeadcountLinkedIn where known, otherwise estimated from the site.
Offworld Industries: questions
Does Offworld Industries use C++?
Yes, by the company's own words: 3 postings name it, first seen 2025-06-19, in the software engineering team.
Is Offworld Industries hiring?
7 open roles as of 4 November 2026, 1 opened in the last 30 days and 0 closed. The largest team hiring is design & ux.
Where does this profile come from?
From offworldindustries.com itself: we crawled it on 2026-09-09, built the profile on 2026-09-12, and read its career site (Bamboohr) hourly since. Headcount is from LinkedIn.
Who should I write to at Offworld Industries?
The people are behind the login: decision makers by function, verified at the mail server when you open them. 1 public role addresses from the site are there too.
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