Unreal Engine VS WebGL_
As of 4 November 2026, WebGL is named by 401 companies and Unreal Engine by 927; Unreal Engine skews to companies under 200 people (58% vs 61%), WebGL to companies over 1,000 (16% vs 19%).
As of 4 November 2026 · refreshed daily · counts move as websites, DNS and career sites are re-read.
The website-and-DNS footprint is not comparable between a marketing suite and a CRM: Unreal Engine's script and mail records show on hundreds of thousands of small sites, WebGL rarely leaves a trace outside its own apps. Compare on the job-posting numbers; use the footprint for reach.
- Unreal Engine: 2–200 employees
- 58%
- WebGL: 2–200 employees
- 61%
- Unreal Engine: 1,000+ employees
- 19%
- WebGL: 1,000+ employees
- 16%
- Postings per company, 90 days
- 3.9 · 1.7
- Website or DNS footprint
- 0 · 0
Who chooses which
Share of each tool's companies in every segment. "Leans" marks a gap of more than two points.
| Segment | Unreal Engine | share | WebGL | share | Leans |
|---|---|---|---|---|---|
| Self-employed | 53 | 6% | 36 | 9% | WebGL |
| 2-10 employees | 116 | 13% | 75 | 19% | WebGL |
| 11-50 employees | 221 | 24% | 93 | 23% | even |
| 51-200 employees | 204 | 22% | 78 | 19% | Unreal Engine |
| 201-500 employees | 116 | 13% | 35 | 9% | Unreal Engine |
| 501-1000 employees | 41 | 4% | 18 | 4% | even |
| 1001-5000 employees | 80 | 9% | 39 | 10% | even |
| 5001-10000 employees | 28 | 3% | 12 | 3% | even |
| 10,001+ employees | 68 | 7% | 15 | 4% | Unreal Engine |
| Segment | Unreal Engine | share | WebGL | share | Leans |
|---|---|---|---|---|---|
| Media & content | 310 | 33% | 38 | 9% | Unreal Engine |
| Technology & software | 159 | 17% | 197 | 49% | WebGL |
| Business & finance services | 151 | 16% | 55 | 14% | Unreal Engine |
| Manufacturing & industry | 105 | 11% | 65 | 16% | WebGL |
| Consumer services & leisure | 87 | 9% | 15 | 4% | Unreal Engine |
| Public, community & associations | 35 | 4% | 7 | 2% | Unreal Engine |
| Property & construction | 35 | 4% | 7 | 2% | Unreal Engine |
| Automotive | 19 | 2% | 5 | 1% | even |
| Commerce & trade | 13 | 1% | 4 | 1% | even |
| Utilities & infrastructure | 5 | 1% | 4 | 1% | even |
| Hospitality & travel | 3 | 0% | – | – | outside top 12 |
| Transport, logistics & rental | 3 | 0% | 2 | 0% | even |
| Agriculture & forestry | – | – | 1 | 0% | outside top 12 |
| Segment | Unreal Engine | share | WebGL | share | Leans |
|---|---|---|---|---|---|
| United States | 509 | 55% | 270 | 67% | WebGL |
| United Kingdom | 83 | 9% | 15 | 4% | Unreal Engine |
| Germany | 49 | 5% | 20 | 5% | even |
| Canada | 30 | 3% | 10 | 2% | even |
| India | 29 | 3% | 10 | 2% | even |
| Spain | 22 | 2% | – | – | outside top 12 |
| France | 18 | 2% | – | – | outside top 12 |
| Australia | 16 | 2% | 6 | 1% | even |
| Poland | 16 | 2% | – | – | outside top 12 |
| Sweden | 11 | 1% | – | – | outside top 12 |
| Japan | 9 | 1% | 8 | 2% | even |
| Netherlands | 9 | 1% | – | – | outside top 12 |
| Italy | – | – | 7 | 2% | outside top 12 |
| Singapore | – | – | 6 | 1% | outside top 12 |
| Belgium | – | – | 3 | 1% | outside top 12 |
| Brazil | – | – | 3 | 1% | outside top 12 |
| Switzerland | – | – | 3 | 1% | outside top 12 |
| Segment | Unreal Engine | share | WebGL | share | Leans |
|---|---|---|---|---|---|
| Design & UX | 1,694 | 35% | 65 | 7% | Unreal Engine |
| Software engineering | 1,277 | 26% | 606 | 68% | WebGL |
| Data & AI | 175 | 4% | 22 | 2% | even |
| Engineering (non-software) | 168 | 3% | 22 | 2% | even |
| arts media and entertainment | 130 | 3% | 4 | 0% | Unreal Engine |
| Education & training | 81 | 2% | 2 | 0% | even |
| IT operations & business systems | 58 | 1% | 3 | 0% | even |
| Unclassified | 50 | 1% | 4 | 0% | even |
| Product, program & project management | 49 | 1% | 3 | 0% | even |
| Marketing & communications | 28 | 1% | 1 | 0% | even |
| construction and civil | 15 | 0% | – | – | outside top 12 |
| research and science | 12 | 0% | 2 | 0% | even |
| Customer service & success | 11 | 0% | 2 | 0% | even |
| Sales | 11 | 0% | – | – | outside top 12 |
| Administration & office | 5 | 0% | – | – | outside top 12 |
| skilled trades and field service | 5 | 0% | – | – | outside top 12 |
| Business development & strategy | 4 | 0% | – | – | outside top 12 |
| Human resources | 4 | 0% | – | – | outside top 12 |
| manufacturing and production | 4 | 0% | – | – | outside top 12 |
| Quality, safety & environment | 4 | 0% | 2 | 0% | even |
| agriculture and environment | 3 | 0% | – | – | outside top 12 |
| Finance & accounting | 3 | 0% | – | – | outside top 12 |
| Legal, compliance & risk | 3 | 0% | – | – | outside top 12 |
| Travel, leisure & events | 2 | 0% | – | – | outside top 12 |
| General management & consulting | 1 | 0% | – | – | outside top 12 |
The companies behind each column
Companies using Unreal Engine →
Companies using WebGL →
game engines real time 3d ranked →
Quote the sentence with the date and the link. The numbers change daily; the link always shows the current ones.
WebGL is named by 401 companies in job postings and Unreal Engine by 927; 0 name both. (Breaknorm, 4 November 2026, https://breaknorm.co/compare/unreal-engine-vs-webgl)
Read from the source, not self-reported
Every number on this page can be traced to a page we crawled or a posting we read. Full methodology →
- Job postingsRead hourly from career sites. A tool counts when the employer's own text names it as the team's system; both tools can count for one company.
- Website and DNSScripts and embeds on the company's pages, plus SPF, DKIM, MX and CNAME records of its domain that point at the vendor.
- SegmentsCountry, size and industry from the company profile built from its website.
- Not a reviewNo ratings, prices or feature claims. For those, read the vendors.
Unreal Engine vs WebGL: questions
Which is more used, Unreal Engine or WebGL?
By companies naming it in their own job postings, Unreal Engine (927) over WebGL (401). By website-and-DNS footprint, WebGL (0 vs 0), because its scripts and mail records sit on many small company sites.
Who chooses Unreal Engine?
58% of Unreal Engine companies have 2 to 200 employees, against 61% for WebGL. 19% of Unreal Engine companies have over 1,000 employees, against 16% for WebGL.
Do companies run both?
0 companies name both in their postings, usually Unreal Engine in marketing and WebGL in sales, or during a migration.
Where do these numbers come from?
From the employer's own text in job postings read hourly from career sites, and from scripts found on company websites in our crawl. No vendor data, no surveys.
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